Wthr (Skyrim)
Summary
Represents a Weather form.
Properties
Name Description
WeatherColorQuad AmbientColorsX1 Gets the colors of the ambient light in the negative X-axis direction.
WeatherColorQuad AmbientColorsX2 Gets the colors of the ambient light in the positive X-axis direction.
WeatherColorQuad AmbientColorsY1 Gets the colors of the ambient light in the negative Y-axis direction.
WeatherColorQuad AmbientColorsY2 Gets the colors of the ambient light in the positive Y-axis direction.
WeatherColorQuad AmbientColorsZ1 Gets the colors of the ambient light in the negative Z-axis direction.
WeatherColorQuad AmbientColorsZ2 Gets the colors of the ambient light in the positive Z-axis direction.
bool AuroraFollowsSun Gets or sets the value which determines whether the aurora follows the sun.
IEnumerable<WeatherCloudLayer> CloudLayers Retreives an enumerable collection of all cloud layers which can be iterated using a foreach construct.
IEnumerable<WeatherColorQuad> Colors Retreives an enumerable collection of colors of all components which can be iterated using a foreach construct.
Imgs DayImageSpace Gets or sets the Image Space used during the day.
string EditorId Gets or sets the Editor ID associated with this form.
bool EffectsAlwaysVisible Gets or sets the value which determines whether the Weather effects are always visible.
float FogDayFar Gets or sets the far fog distance during the day.
float FogDayMax Gets or sets the maximum fog distance during the night.
float FogDayNear Gets or sets the near fog distance during the day.
float FogDayPow Gets or sets the power of fog distance during the day.
float FogNightFar Gets or sets the far fog distance during the night.
float FogNightMax Gets or sets the maximum fog distance during the night.
float FogNightNear Gets or sets the near fog distance during the night.
float FogNightPow Gets or sets the power of fog distance during the night.
uint FormId Gets the Form ID associated with this form.
WeatherFresnelQuad FresnelPowers Gets the Fresnel powers.
bool IsCloudy Gets or sets the value which determines whether this weather is cloudy.
bool IsPleasant Gets or sets the value which determines whether this weather is pleasant.
bool IsRainy Gets or sets the value which determines whether this weather is rainy.
bool IsSnowy Gets or sets the value which determines whether this weather is snowy.
Color LightningColor Gets or sets the color of the lightning during this Weather.
Imgs NightImageSpace Gets or sets the Image Space used during the night.
float PrecipitationBeginFadeIn Gets or sets the point of transition into this Weather when the precipitation begins.
float PrecipitationEndFadeOut Gets or sets the point of transition from this Weather when the precipitation ends.
Spgd PrecipitationParticle Gets or sets the Shader Particle Geometry used to render rain or snow.
FormCollection<Stat> SkyStatics Gets or sets the collection of Static objects which make up the sky dome of this Weather.
WeatherSoundCollection Sounds Gets or sets the collection of sounds associated with this Weather.
WeatherColorQuad SpecularColors Gets the specular lighting colors.
float SunDamage Gets or sets the multiplier of the damage caused by the sun to vampires.
float SunGlare Gets or sets the sun glare intensity for this Weather.
Imgs SunriseImageSpace Gets or sets the Image Space used during the sunrise.
Imgs SunsetImageSpace Gets or sets the Image Space used during the sunset.
float ThunderBeginFadeIn Gets or sets the point of transition into this Weather when the lightnings begins.
float ThunderEndFadeOut Gets or sets the point of transition from this Weather when the lightnings ends.
float ThunderFrequency Gets or sets the frequency of lightnings. The lesser value the more often lightnings occur.
float TransDelta Gets or sets the transition delta of this Weather.
Rfct VisualEffect Gets or sets the Visual Effect for this Weather.
float WindDirection Gets or sets the angle that specified the wind direction.
float WindDirectionRange Gets or sets the angle that specifies the allowed deviation of wind direction.
float WindSpeed Gets or sets the speed of wind for this Weather.
Methods
Name Description
WeatherCloudLayer GetCloudLayer(int) Retrieves the specified cloud layer (0-28).
WeatherColorQuad GetColors(int) Retrieves the colors which define thespecified component of this Weather (0-16).
bool HasTag(string) Determines whether this form has been tagged with the specified text.
void Tag(string) Tags this form with the specified text.

Return to: Index