Name
|
Description
|
WeatherColorQuad AmbientColorsX1
|
Gets the colors of the ambient light in the negative X-axis direction.
|
WeatherColorQuad AmbientColorsX2
|
Gets the colors of the ambient light in the positive X-axis direction.
|
WeatherColorQuad AmbientColorsY1
|
Gets the colors of the ambient light in the negative Y-axis direction.
|
WeatherColorQuad AmbientColorsY2
|
Gets the colors of the ambient light in the positive Y-axis direction.
|
WeatherColorQuad AmbientColorsZ1
|
Gets the colors of the ambient light in the negative Z-axis direction.
|
WeatherColorQuad AmbientColorsZ2
|
Gets the colors of the ambient light in the positive Z-axis direction.
|
bool AuroraFollowsSun
|
Gets or sets the value which determines whether the aurora follows the sun.
|
IEnumerable<WeatherCloudLayer> CloudLayers
|
Retreives an enumerable collection of all cloud layers which can be iterated using a foreach construct.
|
IEnumerable<WeatherColorQuad> Colors
|
Retreives an enumerable collection of colors of all components which can be iterated using a foreach construct.
|
Imgs DayImageSpace
|
Gets or sets the Image Space used during the day.
|
string EditorId
|
Gets or sets the Editor ID associated with this form.
|
bool EffectsAlwaysVisible
|
Gets or sets the value which determines whether the Weather effects are always visible.
|
float FogDayFar
|
Gets or sets the far fog distance during the day.
|
float FogDayMax
|
Gets or sets the maximum fog distance during the night.
|
float FogDayNear
|
Gets or sets the near fog distance during the day.
|
float FogDayPow
|
Gets or sets the power of fog distance during the day.
|
float FogNightFar
|
Gets or sets the far fog distance during the night.
|
float FogNightMax
|
Gets or sets the maximum fog distance during the night.
|
float FogNightNear
|
Gets or sets the near fog distance during the night.
|
float FogNightPow
|
Gets or sets the power of fog distance during the night.
|
uint FormId
|
Gets the Form ID associated with this form.
|
WeatherFresnelQuad FresnelPowers
|
Gets the Fresnel powers.
|
bool IsCloudy
|
Gets or sets the value which determines whether this weather is cloudy.
|
bool IsPleasant
|
Gets or sets the value which determines whether this weather is pleasant.
|
bool IsRainy
|
Gets or sets the value which determines whether this weather is rainy.
|
bool IsSnowy
|
Gets or sets the value which determines whether this weather is snowy.
|
Color LightningColor
|
Gets or sets the color of the lightning during this Weather.
|
Imgs NightImageSpace
|
Gets or sets the Image Space used during the night.
|
float PrecipitationBeginFadeIn
|
Gets or sets the point of transition into this Weather when the precipitation begins.
|
float PrecipitationEndFadeOut
|
Gets or sets the point of transition from this Weather when the precipitation ends.
|
Spgd PrecipitationParticle
|
Gets or sets the Shader Particle Geometry used to render rain or snow.
|
FormCollection<Stat> SkyStatics
|
Gets or sets the collection of Static objects which make up the sky dome of this Weather.
|
WeatherSoundCollection Sounds
|
Gets or sets the collection of sounds associated with this Weather.
|
WeatherColorQuad SpecularColors
|
Gets the specular lighting colors.
|
float SunDamage
|
Gets or sets the multiplier of the damage caused by the sun to vampires.
|
float SunGlare
|
Gets or sets the sun glare intensity for this Weather.
|
Imgs SunriseImageSpace
|
Gets or sets the Image Space used during the sunrise.
|
Imgs SunsetImageSpace
|
Gets or sets the Image Space used during the sunset.
|
float ThunderBeginFadeIn
|
Gets or sets the point of transition into this Weather when the lightnings begins.
|
float ThunderEndFadeOut
|
Gets or sets the point of transition from this Weather when the lightnings ends.
|
float ThunderFrequency
|
Gets or sets the frequency of lightnings. The lesser value the more often lightnings occur.
|
float TransDelta
|
Gets or sets the transition delta of this Weather.
|
Rfct VisualEffect
|
Gets or sets the Visual Effect for this Weather.
|
float WindDirection
|
Gets or sets the angle that specified the wind direction.
|
float WindDirectionRange
|
Gets or sets the angle that specifies the allowed deviation of wind direction.
|
float WindSpeed
|
Gets or sets the speed of wind for this Weather.
|