Gmst (Fallout4)
Summary
Represents a Game Setting form.
Properties
Name Description
string EditorId Gets or sets the Editor ID associated with this form.
uint FormId Gets the Form ID associated with this form.
Types Type Gets the type of this Game Setting.
object Value Gets or sets the value of this Game Setting.
Methods
Name Description
bool HasTag(string) Determines whether this form has been tagged with the specified text.
void Tag(string) Tags this form with the specified text.
Remarks

The type of value is inferred from the first letter of the Editor ID that is assigned to the form. For this reason when creating a new Game Setting form it in necessary to set Editor ID first (with the appropriate first letter) so that the type is known when the value is set.

Value should be set to a value of the correct type as specified by property Type. The engine will try to convert the value if necessary to avoid run-time errors but large numbers may get truncated or precision may get lost if the type cannot sustain the value.


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