Name
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Description
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WeatherColorSet AmbientColorsX1
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Gets the colors of the ambient light in the negative X-axis direction.
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WeatherColorSet AmbientColorsX2
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Gets the colors of the ambient light in the positive X-axis direction.
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WeatherColorSet AmbientColorsY1
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Gets the colors of the ambient light in the negative Y-axis direction.
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WeatherColorSet AmbientColorsY2
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Gets the colors of the ambient light in the positive Y-axis direction.
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WeatherColorSet AmbientColorsZ1
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Gets the colors of the ambient light in the negative Z-axis direction.
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WeatherColorSet AmbientColorsZ2
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Gets the colors of the ambient light in the positive Z-axis direction.
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bool AuroraFollowsSun
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Gets or sets the value which determines whether the aurora follows the sun.
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IEnumerable<WeatherCloudLayer> CloudLayers
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Retreives an enumerable collection of all cloud layers which can be iterated using a foreach construct.
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IEnumerable<WeatherColorSet> Colors
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Retreives an enumerable collection of colors of all components which can be iterated using a foreach construct.
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Gdry DawnGodRays
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Gets or sets the God Rays used during the dawn.
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Imgs DawnImageSpace
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Gets or sets the Image Space used during the dawn.
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Gdry DayGodRays
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Gets or sets the God Rays used during the day.
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Imgs DayImageSpace
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Gets or sets the Image Space used during the day.
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Gdry DuskGodRays
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Gets or sets the God Rays used during the dusk.
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Imgs DuskImageSpace
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Gets or sets the Image Space used during the dusk.
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Gdry EarlyDawnGodRays
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Gets or sets the God Rays used during the early dawn.
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Imgs EarlyDawnImageSpace
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Gets or sets the Image Space used during the early dawn.
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Gdry EarlyDuskGodRays
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Gets or sets the God Rays used during the early dusk.
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Imgs EarlyDuskImageSpace
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Gets or sets the Image Space used during the early dusk.
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string EditorId
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Gets or sets the Editor ID associated with this form.
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bool EffectsAlwaysVisible
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Gets or sets the value which determines whether the Weather effects are always visible.
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float FogDayFar
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Gets or sets the far fog distance during the day.
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float FogDayMax
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Gets or sets the maximum fog distance during the night.
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float FogDayNear
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Gets or sets the near fog distance during the day.
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float FogDayPow
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Gets or sets the power of fog distance during the day.
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float FogNightFar
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Gets or sets the far fog distance during the night.
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float FogNightMax
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Gets or sets the maximum fog distance during the night.
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float FogNightNear
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Gets or sets the near fog distance during the night.
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float FogNightPow
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Gets or sets the power of fog distance during the night.
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float FogUnknown1
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Gets or sets an unknown fog parameter.
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float FogUnknown10
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Gets or sets an unknown fog parameter.
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float FogUnknown2
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Gets or sets an unknown fog parameter.
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float FogUnknown3
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Gets or sets an unknown fog parameter.
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float FogUnknown4
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Gets or sets an unknown fog parameter.
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float FogUnknown5
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Gets or sets an unknown fog parameter.
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float FogUnknown6
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Gets or sets an unknown fog parameter.
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float FogUnknown7
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Gets or sets an unknown fog parameter.
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float FogUnknown8
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Gets or sets an unknown fog parameter.
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float FogUnknown9
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Gets or sets an unknown fog parameter.
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uint FormId
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Gets the Form ID associated with this form.
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WeatherFresnelSet FresnelPowers
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Gets the Fresnel powers.
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bool IsCloudy
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Gets or sets the value which determines whether this weather is cloudy.
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bool IsPleasant
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Gets or sets the value which determines whether this weather is pleasant.
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bool IsRainy
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Gets or sets the value which determines whether this weather is rainy.
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bool IsSnowy
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Gets or sets the value which determines whether this weather is snowy.
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Gdry LateDawnGodRays
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Gets or sets the God Rays used during the late dawn.
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Imgs LateDawnImageSpace
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Gets or sets the Image Space used during the late dawn.
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Gdry LateDuskGodRays
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Gets or sets the God Rays used during the late dusk.
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Imgs LateDuskImageSpace
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Gets or sets the Image Space used during the late dusk.
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Color LightningColor
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Gets or sets the color of the lightning during this Weather.
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Gdry NightGodRays
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Gets or sets the God Rays used during the night.
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Imgs NightImageSpace
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Gets or sets the Image Space used during the night.
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float PrecipitationBeginFadeIn
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Gets or sets the point of transition into this Weather when the precipitation begins.
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float PrecipitationEndFadeOut
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Gets or sets the point of transition from this Weather when the precipitation ends.
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Spgd PrecipitationParticle
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Gets or sets the Shader Particle Geometry used to render rain or snow.
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FormCollection<Stat> SkyStatics
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Gets or sets the collection of Static objects which make up the sky dome of this Weather.
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WeatherSoundCollection Sounds
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Gets or sets the collection of sounds associated with this Weather.
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WeatherColorSet SpecularColors
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Gets the specular lighting colors.
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float SunDamage
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Gets or sets the multiplier of the damage caused by the sun to vampires.
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float SunGlare
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Gets or sets the sun glare intensity for this Weather.
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float ThunderBeginFadeIn
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Gets or sets the point of transition into this Weather when the lightnings begins.
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float ThunderEndFadeOut
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Gets or sets the point of transition from this Weather when the lightnings ends.
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float ThunderFrequency
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Gets or sets the frequency of lightnings. The lesser value the more often lightnings occur.
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float TransDelta
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Gets or sets the transition delta of this Weather.
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float Unknown1
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Gets or sets an unknown value in the DATA segment.
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Rfct VisualEffect
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Gets or sets the Visual Effect for this Weather.
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float WindDirection
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Gets or sets the angle that specified the wind direction.
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float WindDirectionRange
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Gets or sets the angle that specifies the allowed deviation of wind direction.
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float WindSpeed
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Gets or sets the speed of wind for this Weather.
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